Features


Discover what has been added in this new release:

Dynamesh

  • Enjoy optimized geometry at all times, providing freedom to deform your mesh wherever your imagination takes you.
  • Add, subtract and intersect geometry using Boolean-style operations — without producing untidy polygons.
  • Create internal shells to develop specific shapes or optimize a model for 3D printing.
  • Can be combined with the new ClayPolish surface modification.
  • PolyPaint updates as the geometry is optimized.
  • Supports Projection mode, which is useful when converting a detailed model to DynaMesh.

Geometry

  • Freeze geometry to edit base mesh topology without losing high resolution details.
  • Improved Close Hole function.
  • ClayPolish to sharpen edges and soften surfaces. Helps simulate real clay sculpting.

Materials

  • New Wax modifier simulates SSS effects to add a wax-like appearance to your objects without a complicated setup.
  • MatCap global modification to change Hue, Saturation, Angle settings and more.
  • Improved default material shader with Background interaction.
  • Improved Shader Mixer. Modulate your shaders with new modes and operators: Hue, Saturation, Color, Ambient Occlusion, Depth, etc.

LightCap

  • Create your own custom lighting environment with the LightCap Designer.
  • Add lights, change their color, position, intensity and opacity.
  • Background images can be converted for as a LightCap and vice versa.
  • Add alphas and textures to lights and create exciting LightCap effects.
  • Specular and Reflect mode for LightCaps generated from Background images.
  • LightCap Adjustments make global edits to your LightCap: rotate it, change its Hue, Saturation, etc.
  • Display the LightCap as a Spherical or Equirectangular preview.

Mesh Insert

  • Enable transparency when inserting a mesh for better depth and positioning control.
  • Use modifiers to change proportions of the inserted mesh.
  • Use any existing model as your insert brush.

Curve Mode

  • New Curve mode sweeps the current brush along a definable curve.
  • Update curves after drawing them to adjust the swept strokes.
  • Create new geometry by simply drawing a curve together with the new CurveFill brushes.

Transpose

  • Duplicate your current mesh with a simple Ctrl+click.
  • Duplicate an inserted object as a negative mesh to cut into a surface with DynaMesh.
  • Combine with masking to extrude faces.

Brushes

  • New Slice brush to add an edge loop with new PolyGroups on either side. Supports curves.
  • Combine Slice Brush with DynaMesh to create separate solids.
  • New Curve Fill brush to freely draw an extruded closed shape.
  • Numerous new preset brushes to get started with many new ZBrush features immediately. (Insert, Curve, etc.)

Best Preview Render (BPR):

  • More accurate rendering.
  • Render pipeline has been updated to 32 bits per channel.
  • The BPR saves shadows and other calculation-intensive data, only updating as needed (such as when rotating the model). Make a variety of color and material changes without needing to wait for long re-renders.
  • Smooth Normal feature softens polygon edges when rendering, without needing to subdivide.
  • Material Blending renders materials with smooth transitions between them.
  • Real-Time Wax preview.
  • Supports any 2:1 ratio Background image, including HDRI for dazzling realism.
  • Scene floor grid can slice objects and be used as a shadow catcher. Excellent for scene integration!
  • Make objects invisible to shadows or invisibly cast shadows.
  • SubTools can have their own settings for Transparency, Invisible and/or Smooth Normal features.

BPR Filters

  • Render once, then use Filters to layer adjustments for post-render enhancements — all without needing to leave ZBrush.
  • 13 different filters, including Blur, Sharpen, Orton, Glow, Noise, etc.
  • Filters can be modulated using various settings. Examples are Depth, Mask (alpha), Fresnel, Ambient Occlusion, SSS, etc.

Miscellaneous

  • New Alternate mode allows use of main and alternate colors when PolyPainting. (Hold the Alt key to switch.)
  • Auto-reorder SubTools by vertex count.
  • Instantly move a SubTool to the top or bottom of the list.
  • Merge Similar SubTools with one click.
  • Major speed and accuracy improvements with all projection operations.
  • New global deformers: Polish by Groups and Polish Crisp Edges.
  • Repeat last used deformation on the Active SubTool or all Other SubTools.
  • Mouse gestures can now be enabled or disabled in the Preferences.

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